In case you haven't noticed, we were down for a good 30-ish hours due to a DDOS attack on ApolloMatrix's main server. I don't know the specifics of it, but I do know that I'm going to keep doing what I always do and blame the Russians since they can finally afford enough computers to actually knock down servers, buy LiveJournal, sink that into the ground and plague every major social network with bots, therefore becoming the worse culture to use the internet since China got all pissy when Al Gore invented a new medium that allowed freedom of speech.
The views and opinions expressed do not necessarily reflect those of Guttergamers’ Paradise, ApolloMatrix, BlueHell Media or any of its affili—
Oh shut up, Lawyer-In-A-Box, you know that was sarcasm.
Week Two’s flown by with hardly any content, but hey, I didn’t break any promises; there were at least THREE major site updates. The fact that there’s two games available for download, albeit one is only a year younger than me and takes up less hard drive space than a paragraph on this site, should make up for the lack of a “real” Brokeass Freeloading Gamer Friday and Weird-Ass Ads Wednesday. The former may already have to be renamed due to another site using an almost similar name for freeware on Fridays, while the latter may be dropping the “ads” part, as the more I explore old print, the more strangeness I find in the industry back in those days. Fable and Black & White fans/critics like to pick on Peter Molyneux for promising the sun, the moon, magic carpets, dragons, and 98 virgins in everything he’s developed since 1996. Personally, I like to pick on him for that sappy keynote during E3. But I’ve seen worse come from execs and developers, one coming to mind being an interview in an old Electronic Gaming Monthly.
Next update's coming along later than expected; hopefully by later tonight. Please be patient. This is going to be a GGP Special, but very brief.
I'm sorry about the lack of content this week; I've been sick, amongst other personal issues. Hopefully next week will be a bit more productive.
We were given blogs, and personally, I wasn't up for the idea of keeping one on the site. Honestly, I don't even like the word "blog", it's up there with other words I hate like "synergy" and "normalcy". I wanted this to be a publication, the closest thing to a webzine you could find in a Web 2.0 world. However, there's just so much I wish to say about what I'm trying to do with GutterGamers' Paradise, what has been done, and what needs to be done, I figured a "behind the scenes" perspective wouldn't hurt. So I agreed to have one for that and opinion pieces, as long as I could take out the "B" in "blog".
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