This one's going to confuse people, if only for the reason that there are a few Astro Boy games on the market now; one by published by Sega and developed by Treasure (known for Gunstar Heroes and Gradius 5 alongside a number of other classics) on the Game Boy Advance, and the others based on the movie that was just released in the US today. All of those were published by D3 for PlayStation Portable, Wii, Nintendo DS, and a port of the Wii game on PS2. Here's where things get really confusing; Sega also released an Astro Boy game for PS2 back in 2004 that was developed by Sonic Team (guess what franchise they're best known for?) The games based on the movie were just released, so I'm not covering those yet, unless they hit bargain bins. From what I understand, they're all side-scrolling action titles that play somewhat like the 2004 GBA game. Today, we're gutting the 2004 PS2 game, so that no one gets confused when their kids see the movie in theaters and want to play it on their PS2 (You know, since you won't buy them a Wii.)

Record of Lodoss War is best known to long time anime fans as a Japanese high fantasy series that is often mistaken as fodder to capitalize on Japan’s obsession with dragons and elves that was partially stemmed from the intense popularity of the DragonQuest franchise. What many people, even some older anime fans that got their start on Robotech in the 80’s, probably aren’t aware of is that Lodoss War didn’t originate as an anime or manga series, or even novels. Believe it or not, the series originated as a transcript of actual Dungeons & Dragons sessions that were published in a popular computer magazine. The printed log of some group of computer programmers’ and novelists’ D&D campaign grew to become its own traditional RPG series, and would venture out into other mediums. To put it short, Lodoss War’s origins were that of the truest form of RPG; the kind that requires some dice and paper.

Getting back to our belated Dreamcast 10th birthday tribute, we’ll start with a quick glance at some of its semi-exclusive brawlers. Note that there are probably a lot of other fighting games that are more worthy to mention as major staples in the DC library, but with a good chunk of its fighting games being ported to other systems (or having at least one decent sequel), the ones we’ve chosen are a few that can, as of now, only be found on the Dreamcast, with the exception of the last freeware title, which just had the old gray box in mind. Time to break out some CD-R's, and engage in some good old fashioned fisticuffs, by jove!

Most of you that aren’t familiar with Japanese RPG’s probably don’t know the befuddlement that is the SaGa series (yes, they thought it would be keen, far out, and groovy to capitalize each consonant). Unlike your Final Fantasies, SaGa never really made its’ mark with so much as a cult following the way other titles of the genre such as Suikoden and Star Ocean did with Western audiences. And if you ask any of us longtime grizzled RPG gamers that embraced their free copy of Dragon Warrior on NES that came with their subscription to Nintendo Power, most of us are going to tell you different reasons; the series was unrewarding, confusing, unpleasantly unbalanced, or simply boring.
All of these are true, to a certain degree. The first three SaGa games debuted on the Game Boy, which Square’s US branch renamed as the “Final Fantasy Legend” series to market the games a bit easier (the first “Legend” game was released shortly after the first FF game was localized in North America by Nintendo, so it was not the household name it is now), are heralded as some of the most insanely difficult games on the system. These games were a slightly different breed, not using a true experience system that almost every console RPG at the time used, but what seemed to be individual stat boosts that occurred post-combat based on some unbalanced algorithm based on character participation and sheer insanity. While Japan would see three more games in the SaGa series on the 16-bit Super Famicom (Super NES) that all received much higher critical acclaim by gamers everywhere, the series would not rear its head in America until after FF VII hit it big, when SaGa Frontier was released on the PlayStation. Reviews were abysmal, and rightfully so; it was, like the games we played on GameBoy, an unbalanced mess fogged by sprites clashing with horrible CGI renders, and an attempt at non-linearity that left everyone who just got back from three CD-Roms of Cloud Strife’s journey just totally in the dark as to why they should even bother. Its sequel, SaGa Frontier 2, met with a bit more nicer words from critics, but commercially had not found its place outside Japan.
Sadly, SaGa would forever be considered damaged goods when the insane crossbreed of board game, water color slideshow, slot machines and psychedelic turn-based combat called Unlimited SaGa was released on PlayStation 2. Unlimited was such a dismal failure that when Square-Enix tried to redeem itself by remaking one of the titles from the series’ prime during the 16-bit era (back when the American SquareSoft had too much on their plate to consider localizing the unorthodox series), many were still recovering from the burns to really give Romancing SaGa: Minstrel Song a fair chance. Having played Unlimited, I sympathize when even the most hardcore grinder takeS this frame of mind, as playing it more than an hour has made me physically ill (a feat no game has accomplished since… coincidentally, Square-Enix and Disney’s very own Kingdom Hearts.) But because I knew that the Romancing set was some of Square’s best work after playing RS 2 and 3, I was willing to forget about Unlimited long enough to give a fair analysis to this enhanced revision of the first SaGa game that English speaking audiences were unfortunate to miss out on.

With Eidos getting ready to roll out a very promising new Batman title that’s already been confirmed to not be a total piece of crap (take the disclaimer at the top into consideration, but always be skeptical of “rave reviews” by hype-drunk critics; happens to the best of us), I thought it’d be a good idea to take a gander at one past attempt of transferring Gotham’s Dark Knight onto a video game format. Yes, there’ve been a slew of horrible Batman games. But none of them seem to strike as much disgust into the hearts of Bats fans the way Rise of Sin Tzu did. I happen to have a copy of the GameCube version on hand, and… okay, listen. I played the beta for an unreleased Batman Final Fight clone on the Super NES that was being developed by long-defunct developer Software Creations, a game know in certain circles as “Really Shitty Batman”. I survived 20 minutes of that slow-paced, camp-inspired unfinished franchise butchering. I wasn’t too shocked to see the programmer’s suicide note hidden in one portion of the game’s memory banks after running that unfinished disasterpiece through a hex editor*, but after hearing the masses whine over how awful this Sin Tzu game was, I wanted to put my digital sadomasochism to the test by taking another dance with the devil in the pixelated moonlight. How well was I treated, you ask?

There was a time when Activision was known for creating innovating and original titles. I know, isn’t that a riot to think about when you see them today, squeezing the blood out of their Guitar Hero milk cow and litigating lawsuits over games they decided not to publish!? Isn’t just god damned hilarious to see a revolutionary pioneer in game development turn into the very beast they were fighting before the great video game crash of the 1980’s?! I’m laughing the more I see Bobby Kotick get his panties in a bunch and throwing temper tantrums at the moneyhungry crazies at Sony, knowing that this was the company that created Pitfall!
Or at least the shell of a corpse that was the original third party video game publisher that created some of the first video games I ever touched.
Don’t get me wrong, I’m glad video games have evolved over the years. Nostalgia is overrated. But at the same time, there were a few damn good games that are worth playing at least once in your life. The Activision Anthology for PS2 shows us both sides of the coin. This collection of 46, plus two unreleased, Atari 2600 titles will let you relive the 80’s, and at some point, be thankful you don’t have to anymore.
This quickie goes out to my sister, who would ruthlessly beat my ass in this game when we were growing up.

When you’re diving into any used games bin, you know deep down that you’re probably not going to find some gem that you spend more time playing than you would a recent release that garnered high scores from all the major video game critics, or some classic title from a console era or two ago that’s earned a devoted (and often obsessive and deranged) following. But there are exceptions to the rule. After all, that's a reason I made this site.


Ah, Bomberman. Veteran gamers such as myself have been with you since the 80's, blowing up... whatever there is for you to blow up. Over time, we saw you evolve from moderately simple one-player game as you hopped from maze to maze, to oddball little adventure games, puzzle games, and... okay, I'm going to pretend this was your awful teenage "dark" phase and let that one slide.

I gotta' say, out of all the console launches out there, not many of them had more than one title that really made me want to buy the system within the first six months of retail launch. None except the Super Nintendo back in 1991, and I swear to my god (who, for the record, is a golden bull statuette mounting a pewter figure of Final Fantasy X's Tidus) by the time I call this website quits or I die playing some Japanese RPG for 96 hours straight while doing shots of straight Everclear, I will have reviewed every single game released that year on that console that made me the obnoxious SNES fanboy I was as a pre-teen. It goes without saying that this one was but one of many of those titles.
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